Avatar and the Exodus to the Metaverse

Robert Chase's picture

So, the Oscars are this weekend and whatever the outcome, there is little doubt about who won at the box office. James Cameron’s epic Avatar is smashing all kinds of attendance records and is on the path to becoming the highest grossing film of all time—by any measurement—while charting a new way of filmmaking.

Both the film’s technology and its tale—including environmental and racial implications—have prompted animated conversation. But Avatar also gives popular expression to a subtler and yet more vexing set of issues that increasingly confront us as a people: how and when do I become my avatar? What are boundaries between the “real world” and the virtual world? What are the ground rules for honesty, transparency and interactivity? When does what happens “virtually” become more authentic than what occurs in our day-to-day existence?

I had been one of those who assumed that visits to virtual worlds like Second Life were simply flights of fancy, but in a fascinating discussion recently at Intersections among experts in the virtual world, as we explored the idea of bringing our Veteran-Civilian Dialogue into the cyber universe, I was introduced to a whole new way of looking at “virtual reality.” I had not even connected the dots in this phrase: virtual means “almost the same as” (I am virtually finished, means I am almost there!) and so, it is not something altogether different from our current existence, but something almost like our day-to-day existence.

I also learned the term “metaverse.” According to Wikepedia, the metaverse is a fictional virtual world, described in Neal Stephenson’s 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. The word metaverse contains the prefix "meta" (meaning "beyond") and "universe." Doug Thompson, CEO of Remedy Communications, who was present at our meeting, prefers metaverse to other cyber-terms because it “includes virtual worlds, mirror worlds (think Google earth), life logging (think Flickr) and augmented reality.”

And I learned of the sociological term for the trend in our culture today as more and more of us are engaged in an “exodus to the metaverse.” This exodus, populated by avatars, is a phenomenon that will only increase as technology allows us deeper sensory immersion into other “worlds,” and the lure of the journey becomes ever more enticing. At our meeting, Thompson made the point that when creating an avatar (which is Sanskrit for “the essence of the divine” and represents your presence in the metaverse) you never leave yourself totally behind. The avatar you create is an expression of part of who you are. So, even in the process of creating avatars, we confront important psycho-spiritual questions of identity.

All this has unprecedented social, psychological, theological and relational implications, both for us as individuals and for organizations committed to enhancing the common good. What are the ground rules for honesty and for human interaction? What is real and what is illusory? My colleague Scott Thompson was in conversation in Second Life with a sufferer of MS who proclaimed to him that this was the first time in her life where, though her fully-able avatar, she could engage someone without first being judged because of her physical limitations. That comment, of course, says more about the collective “us” than it does about her. But, which interactions with her, then, become more real?

The implications for our Veteran-Civilian Dialogue Project are profound. In Second Life, traumatic brain injury and horrific disfigurement caused by war can be eclipsed by exchanges between young, strong, attractive avatars in the metaverse. Skills of engagement and confidence in one’s core strengths can be kindled in Second Life and transferred back into “first life.” Introverts can become part of the conversation; extroverts can seek solace in the silence of observation.

At Intersections, we are committed to exploring those hard places where boundaries shift, old paradigms collapse and new identities emerge. This may be the most significant intersection of all because it represents the convergence point between universes real and virtual, collapses time and space, and will increasingly become normative as a way of interacting.

So, whatever film wins the Oscar for best picture, Avatar is the proverbial canary in the coal mine, introducing many of us to the brave new world that lies ahead. It is a world with huge potential for good or for ill; it is a world that, in many ways, is already here, and we ignore these emerging technologies at our own peril. Unless we begin focusing on the ethical, psychological, relational and social implications that this film implies, rather than hide from them, sneer at them or make fun of them, we will find ourselves ill-equipped to deal with pressing moral dilemmas that will inevitably be thrust upon us.

Comments

yes and no

Thanks for this interesting reflection. As part of a partnership creating an intercultural 3D university on Second Life, it was interesting to hear the more metaphysical comments. But does becoming my avatar make me much different if my underlying values remain static and unexamined or even reinforced by the liberty found in a virtual reality.

Let me explain in terms of the film.

I did not find Avatar a great film or even a pretty good film, despite the buckos expended on special effects-- visually it wasn't a  lot different from what one sees on 2L.

On the other hand, it wasn't the technology that threw me off, it was also a reiteration of the endless US  Western novel/movie. Mining company (rustlers, aliens, etc.,), i.e., bad guys move into town. A good guy (the US common man, rising from the ranks) appears on the scene,  sees the problem better than anybody else, puts on a white hat, and teaches the naive villagers how to kick a**.

It is the same old box office story of Independence Day back to John Wayne  and Okay Corral. When will we stop passing on the message that  USians are the heroes of the world's story and everybody has to be and act like us. Yes, the hero goes native in this case rather than riding off into the sunset.

Examine the feelings that are pandered to by the film. Justice is served by the renegade because government is unable, unwilling or corrupt. Self righteousness is reaffirmed by ones identity with the underdog heroes. Feel good movies make money.

I am my avatar

Thank you for a lovely post. 

I have been in second life as Kate Miranda for over four years.  The experience has changed me in profound ways, enabling me to pick up threads of my life that I had lost or dropped, heal old wounds and find new strengths.  While to some extent I have gravitated to similar activities and friends as I would in the rest of my life, there are strong differences.

I find myself occasionally angered by stories that castigate people who have found new lives in and through Second Life as "abandoning their families and relationships".  It angers me because I feel that I have been repeatedly abandoned and forced to assume a mask in RL to pretend to be someone I am not, to not tell my stories, so I don't thnk anyone should be able to complain if I in turn abandon them and find love, a voice and affirmation in Second Life.

 

Avatar

As a member of the Baby Boomer generation, my first introduction to computers was in the Weekly Reader in grade school. It talked about the large machines and the keypunched cards which fed data into it. I now sit at my computer with the world at my fingertips, an incredible journey over 50 years.

I am not a stick in the mud older generation that says change is not good, I see many wonderful advantages of computer technology. However I do see danger signs of avoidance of accepting who we are, what God has given us to work with in the real world. As a parent guiding daughters during adolecence that they were wonderful even with braces on teeth, not developing phyically early as others, being short, of mixed race, that they were normal as God thought they should be.

How will these lessons be taught well if people hide in this virtual world? Very few people at any age like what they see in a mirror. I admire those who use the virtual world to break down beariers. I can only hope the lessons learned there jump out and put to work in the real world where we must reside.  

The world that is really of our own making with our thoughts and deeds. God Bless all those in whatever format are making a difference in our lives.  

My Avatar is My Soul

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B

Thank you for a thoughtful and thought provoking post.  I have been a resident of Second Live for two and a half years now, and the power of being an avatar continues to astound me.  But then again, perhaps I shouldn’t be so surprised. As you pointed out, the word "Avatar" comes from the Sanskrit word Avatāra, which means a descent and usually implies a deliberate descent from a higher spiritual realms into the physical world – the embodiment of the divine.  As soon as I discovered this I began to see my role in virtual reality in subtly different ways.  What, I wondered, did I want my spiritual essence, my soul if you will, to express?

 

One of the most rewarding and humbling experiences I’ve had in Second Life has been the opportunity to oversee the building and running of the National Library of Medicine funded island (Karuna) devoted to HIV/AIDS education there.  Out of this work came a project known as “The Uncle D Story Quest,” which takes participants into and allows them to experience the life of someone who lived with HIV.   The project was designed to de-stigmatize HIV/AIDS, build empathy, and educate about prevention.  It has done all these but so much more thanks to the power of virtual reality to bring people from all walks of life together to explore, create, and share their lives through story.

 

It is the power of narratives in immersive 3D worlds that I am most excited about and that I hope you will consider including in the Veteran-Civilian Dialogs project.  I have found that stories take down walls, allay fears, and allow us to learn from one another.  The Dialogs you describe have the potential to initiate much needed healing in both groups. Bravo to you and Intersections.  I can hardly wait to see what you create in the Metaverse.

 

Jena Ball (aka Jenaia Morane)

Virtual-Spiritual

I learned from Sam Keen author of the Faces of the Enemy and other books, the term “Psycho-naught.” At the time this reversing of mindsets was so simple and profound it has never left me. That there was a vast space within self that was equivalent to the cosmos gave me permission to believe somewhere between or within or without, God was roaming around this idea. I feel a similar feeling when I read Bob’s writing about metaverse, it somehow moves the psycho-naught concept out of the realm of the individual into the soul of the community who I imagine boarding two space ships, Imagination 1 and Imagination 2 which then launch to their destinations in unknown nether regions of the intraphychi and world- phychi. Each ship is outfitted with spotting scopes mounted in every window so all can look out for the telltale signs of the supernatural.

If Avatar is Sanskrit for “the essence of the divine” what would we call the energy created through the virtual building of interconnectedness on Second Life? “Implicit- Sagacity” or “Virtual-Spiritual,” or just fun.